How to Build Long-Term Relationships with Freelancers
April 25, 2025
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The platform is under testing! We apologies for any bugs or glitches.
/ Graphics & Design / Illustration
Dear Buyer,
Here are the first two gigs described in an FAQ format:
Gig 1: Photorealistic Product Renders
Q1: What exactly do you offer in "Photorealistic Product Renders"?
A1: I create high-quality, lifelike 3D still images of your products using Blender. These renders are perfect for e-commerce websites, marketing materials, advertisements, and presentations, showcasing your product's design, materials, and features in the best possible light.
Q2: What kind of products can you render?
A2: I can render a wide range of products, from electronics and packaging to furniture, jewelry, and industrial components. If it's a physical product, I can likely visualize it in 3D.
Q3: What do I need to provide to get started?
A3: To ensure accuracy, I'll need reference images (multiple angles are best), dimensions, brand guidelines (if any), and details about materials, colors, and textures. If you have any existing 3D models of your product, that's a bonus!
Q4: What file formats will I receive?
A4: You'll typically receive high-resolution image files in formats like JPG, PNG (with transparent backgrounds if requested), or TIFF, ready for your specific needs.
Q5: Can you create different angles or color variations?
A5: Yes, I can provide multiple camera angles and render your product in various color schemes or material finishes, depending on your package or requirements.
Gig 2: Game-Ready 3D Props & Assets
Q1: What are "Game-Ready 3D Props & Assets"?
A1: This service focuses on creating optimized 3D models of objects (props) and environmental assets specifically designed for seamless integration and performance in video game engines like Unity or Unreal Engine.
Q2: What kind of game assets can you create?
A2: I can model a wide variety of assets, including weapons, tools, environmental props (like crates, barrels, furniture, rocks), modular building pieces, and other functional or decorative elements for your game world.
Q3: What do you mean by "optimized" and "PBR-ready"?
A3: "Optimized" means the models have efficient polygon counts and clean topology, ensuring good performance within a game engine. "PBR-ready" refers to physically based rendering textures (like Albedo, Normal, Roughness, Metalness maps) that allow the assets to react realistically to lighting in modern game engines.
Q4: What information do you need to start making an asset?
A4: Please provide concept art, reference images, detailed descriptions of the asset's function and style, desired polycount range (if specific), and any particular texture requirements or stylistic preferences.
Q5: What file formats will I receive for game assets?
A5: You'll typically receive the 3D model in industry-standard formats like FBX or OBJ, along with the necessary PBR texture maps (PNG, TGA, or JPG) ready to be imported into your game engine.
Please inform the freelancer of any preferences or concerns regarding the use of Al tools in the completion and/or delivery of your order.
Photorealistic Product Renders (Focus: Product Visualization)
Transform your product ideas into stunning, photorealistic 3D renders for e-commerce, marketing, and presentations. Using Blender, I'll create high-quality still images of your products, showcasing their design, materials, and features with professional lighting and realistic textures. Perfect for bringing your brand to life and boosting sales.
Target Client: Businesses, e-commerce stores, product designers, marketing agencies.
Key Deliverables: High-resolution JPG/PNG renders, potentially transparent backgrounds, different camera angles.
Game-Ready 3D Props & Assets (Focus: Game Assets)
Description: "Need optimized 3D props and assets for your game project? I'll model and texture game-ready objects (e.g., weapons, tools, environmental props, furniture) in Blender. You'll receive clean, efficient topology, optimized UVs, and PBR-ready textures, ensuring seamless integration and excellent performance in your game engine."
Target Client: Indie game developers, small studios, individual creators working on game projects.
Key Deliverables: Low-poly or mid-poly models (FBX, OBJ), PBR texture maps (Albedo, Normal, Roughness, Metalness, etc.), optimized UV layouts.
Hybrid: Product Animation & Game Asset Scene Integration (Focus: Both, advanced)
Description: "Go beyond static images! This gig combines my expertise to offer animated product explainers or create interactive product showcases within a game engine environment. I'll animate your product's features, demonstrate assembly, or even integrate it into a stylized 3D scene (game-ready or cinematic) to tell a compelling story. Leverages Blender's animation and scene creation capabilities for dynamic results."
Target Client: Companies seeking engaging product videos, marketing teams wanting interactive experiences, game developers needing unique in-game product promotions.
Key Deliverables: Short animated video (MP4, GIF), interactive 3D scene (e.g., Unity/Unreal project file with integrated model), complex product breakdo wns.
Photorealistic Product Renders (Focus: Product Visualization)
Transform your product ideas into stunning, photorealistic 3D renders for e-commerce, marketing, and presentations. Using Blender, I'll create high-quality still images of your products, showcasing their design, materials, and features with professional lighting and realistic textures. Perfect for bringing your brand to life and boosting sales.
Target Client: Businesses, e-commerce stores, product designers, marketing agencies.
Key Deliverables: High-resolution JPG/PNG renders, potentially transparent backgrounds, different camera angles.
Game-Ready 3D Props & Assets (Focus: Game Assets)
Description: "Need optimized 3D props and assets for your game project? I'll model and texture game-ready objects (e.g., weapons, tools, environmental props, furniture) in Blender. You'll receive clean, efficient topology, optimized UVs, and PBR-ready textures, ensuring seamless integration and excellent performance in your game engine."
Target Client: Indie game developers, small studios, individual creators working on game projects.
Key Deliverables: Low-poly or mid-poly models (FBX, OBJ), PBR texture maps (Albedo, Normal, Roughness, Metalness, etc.), optimized UV layouts.
From
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3D Artist | Blender Specialist ✨ Creating worlds, one polygon at a time. I bring visions to life with a passion for digital art and a mastery of Blender.